const GLvoid *ptr )
eqn not supported
When an edge flag array is specified, stride and ptr are saved as client-side state.
To enable and disable the edge flag array, call glEnableClientState
glDisableClientState with the argument GL_EDGE_FLAG_ARRAY. If enabled, the edge flag array is used when glDrawArrays, glDrawElements, or glArrayElement is called.
Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertices and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertices and vertex attributes.
The edge flag array is initially disabled and
it won't be accessed when
glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glEdgeFlagPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined.
glEdgeFlagPointer is typically implemented on the client side.
Edge flag array parameters are client-side state and are
therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib
Table of Contents