Encode::Encoding - Encode Implementation Base Class


NAME

Encode::Encoding - Encode Implementation Base Class


SYNOPSIS

  package Encode::MyEncoding;
  use base qw(Encode::Encoding);
  __PACKAGE__->Define(qw(myCanonical myAlias));


DESCRIPTION

As mentioned in the Encode manpage, encodings are (in the current implementation at least) defined as objects. The mapping of encoding name to object is via the %Encode::Encoding hash. Though you can directly manipulate this hash, it is strongly encouraged to use this base class module and add encode() and decode() methods.

Methods you should implement

You are strongly encouraged to implement methods below, at least either encode() or decode().

->encode($string [,$check])
MUST return the octet sequence representing $string.
->decode($octets [,$check])
MUST return the string that $octets represents.

If you want your encoding to work with the encoding manpage pragma, you should also implement the method below.

->cat_decode($destination, $octets, $offset, $terminator [,$check])
MUST decode $octets with $offset and concatenate it to $destination. Decoding will terminate when $terminator (a string) appears in output. $offset will be modified to the last $octets position at end of decode. Returns true if $terminator appears output, else returns false.

Other methods defined in Encode::Encodings

You do not have to override methods shown below unless you have to.

->name
Predefined As:
  sub name  { return shift->{'Name'} }

MUST return the string representing the canonical name of the encoding.

->renew
Predefined As:
  sub renew { return $_[0] }

This method reconstructs the encoding object if necessary. If you need to store the state during encoding, this is where you clone your object. Here is an example:

  sub renew { 
      my $self = shift;
      my $clone = bless { %$self } => ref($self);
      $clone->{clone} = 1; # so the caller can see it
      return $clone;
  }

Since most encodings are stateless the default behavior is just return itself as shown above.

PerlIO ALWAYS calls this method to make sure it has its own private encoding object.

->perlio_ok()
Predefined As:
  sub perlio_ok { 
      eval{ require PerlIO::encoding };
      return $@ ? 0 : 1;
  }

If your encoding does not support PerlIO for some reasons, just;

 sub perlio_ok { 0 }

->needs_lines()
Predefined As:
  sub needs_lines { 0 };

If your encoding can work with PerlIO but needs line buffering, you MUST define this method so it returns true. 7bit ISO-2022 encodings are one example that needs this. When this method is missing, false is assumed.

Example: Encode::ROT13

  package Encode::ROT13;
  use strict;
  use base qw(Encode::Encoding);
  __PACKAGE__->Define('rot13');
  sub encode($$;$){
      my ($obj, $str, $chk) = @_;
      $str =~ tr/A-Za-z/N-ZA-Mn-za-m/;
      $_[1] = '' if $chk; # this is what in-place edit means
      return $str;
  }
  # Jr pna or ynml yvxr guvf;
  *decode = \&encode;
  1;


Why the heck Encode API is different?

It should be noted that the $check behaviour is different from the outer public API. The logic is that the ``unchecked'' case is useful when the encoding is part of a stream which may be reporting errors (e.g. STDERR). In such cases, it is desirable to get everything through somehow without causing additional errors which obscure the original one. Also, the encoding is best placed to know what the correct replacement character is, so if that is the desired behaviour then letting low level code do it is the most efficient.

By contrast, if $check is true, the scheme above allows the encoding to do as much as it can and tell the layer above how much that was. What is lacking at present is a mechanism to report what went wrong. The most likely interface will be an additional method call to the object, or perhaps (to avoid forcing per-stream objects on otherwise stateless encodings) an additional parameter.

It is also highly desirable that encoding classes inherit from Encode::Encoding as a base class. This allows that class to define additional behaviour for all encoding objects.

  package Encode::MyEncoding;
  use base qw(Encode::Encoding);
  __PACKAGE__->Define(qw(myCanonical myAlias));

to create an object with bless {Name => ...}, $class, and call define_encoding. They inherit their name method from Encode::Encoding.

Compiled Encodings

For the sake of speed and efficiency, most of the encodings are now supported via a compiled form: XS modules generated from UCM files. Encode provides the enc2xs tool to achieve that. Please see enc2xs for more details.


SEE ALSO

the perlmod manpage, enc2xs

 Encode::Encoding - Encode Implementation Base Class